#define USE_HDR 1 // HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
#define USE_BLOOM 1 // Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost) Set gaussian blur along with it to get a halation effect #define USE_ADVANCED_CRT 0 // Advanced CRT : Simulates an old CRT TV display. Use Curves instead if you want to avoid that. This increases contrast but causes clipping. #define USE_LEVELS 0 // Levels : Sets a new black and white point. #define USE_CARTOON 0 // Cartoon : 'Toon's the image.(Interferes with SMAA, CRT, Bloom, HDR and Lumasharpen) #define USE_EXPLOSION 0 // Explosion : Scatters the pixels, making the image look fuzzy. You can only use Chromatic Aberration OR the Explosion Shader. #define USE_CA 0 // Chromatic aberration. #define USE_FXAA_ANTIALIASING 0 // FXAA Anti-aliasing : Smoothens jagged lines using the FXAA technique #define USE_SMAA_ANTIALIASING 0 // SMAA Anti-aliasing : Smoothens jagged lines using the SMAA technique.